chore(deps): bump the production-dependencies group across 1 directory with 4 updates #27

Closed
dependabot[bot] wants to merge 1 commit from dependabot/npm_and_yarn/production-dependencies-301fee3c67 into v4
dependabot[bot] commented 2025-10-20 15:50:37 +00:00 (Migrated from github.com)

Bumps the production-dependencies group with 4 updates in the / directory: @webgpu/types, pixi.js, @types/node and esbuild.

Updates @webgpu/types from 0.1.65 to 0.1.66

Commits

Updates pixi.js from 8.13.2 to 8.14.0

Release notes

Sourced from pixi.js's releases.

v8.14.0

💾 Download

Installation:

npm install pixi.js@8.14.0

Development Build:

Production Build:

Documentation:

Changed

https://github.com/pixijs/pixi.js/compare/v8.13.2...v8.14.0

🎁 Added

  • feat: add asset loading strategies by @​Zyie in pixijs/pixijs#11693
    • Three new loading strategies have been introduced: throw, skip, and retry
      • throw: The default strategy and matches the behavior of previous versions. With this strategy enabled any asset that fails to load will throw an error and the promise will reject.
      • skip: If any asset fails to load not error is thrown and the loader continues to load other assets
      • retry: Allow for multiple attempts at loading an asset before an error is thrown. The number of attempts and the delay between attempts are configurable
    const options: LoadOptions = {
      strategy: 'retry',
      retryCount: 5, // Retry up to 5 times
    };
    await Assets.load('unstable-asset.png', options);
    
    await Assets.init({
        basePath,
        loadOptions: { strategy: 'skip', onError: (error, asset) => console.log(error, asset.url) },
    });
    

    Assets.addBundle('testBundle', [
    { alias: 'bunny', src: 'textures/bunny_no_img.png' },
    { alias: 'bunny2', src: 'textures/bunny.png' },
    ]);

    // only bunny2 is defined and did not throw an error
    const assets = await Assets.loadBundle('testBundle');

  • feat: Adds progress size to asset loading by @​Zyie in pixijs/pixijs#11699

... (truncated)

Commits
  • 4cfcbc0 v8.14.0
  • 5c2ec18 feat: added rotate to Point math-extras (#11704)
  • 0833a7a feat: Adds progress size to asset loading (#11699)
  • 793f9c6 fix: Allow IRenderLayer as part of the ContainerOptions children array (#11687)
  • b549b04 fix: removes accessibility system event listeners correctly (#11700)
  • 7057530 fix: directly pass instanceCount to instanced draw when !== 1 (#11639)
  • 63f30c0 fix: respect filter enabled state (#11674)
  • 3fb7bc8 fix: ensure updateTextBounds is called regardless of style and resolution c...
  • 7fb35ad feat: add change guards to TextStyle setters to prevent redundant updates (#1...
  • b021f26 fix: incorrect accessibility div when recycled from the pool (#11679) (#11680)
  • Additional commits viewable in compare view

Updates @types/node from 24.7.0 to 24.8.1

Commits

Updates esbuild from 0.25.10 to 0.25.11

Release notes

Sourced from esbuild's releases.

v0.25.11

  • Add support for with { type: 'bytes' } imports (#4292)

    The import bytes proposal has reached stage 2.7 in the TC39 process, which means that although it isn't quite recommended for implementation, it's generally approved and ready for validation. Furthermore it has already been implemented by Deno and Webpack. So with this release, esbuild will also add support for this. It behaves exactly the same as esbuild's existing binary loader. Here's an example:

    import data from './image.png' with { type: 'bytes' }
    const view = new DataView(data.buffer, 0, 24)
    const width = view.getInt32(16)
    const height = view.getInt32(20)
    console.log('size:', width + '\xD7' + height)
    
  • Lower CSS media query range syntax (#3748, #4293)

    With this release, esbuild will now transform CSS media query range syntax into equivalent syntax using min-/max- prefixes for older browsers. For example, the following CSS:

    @media (640px <= width <= 960px) {
      main {
        display: flex;
      }
    }
    

    will be transformed like this with a target such as --target=chrome100 (or more specifically with --supported:media-range=false if desired):

    @media (min-width: 640px) and (max-width: 960px) {
      main {
        display: flex;
      }
    }
    
Changelog

Sourced from esbuild's changelog.

0.25.11

  • Add support for with { type: 'bytes' } imports (#4292)

    The import bytes proposal has reached stage 2.7 in the TC39 process, which means that although it isn't quite recommended for implementation, it's generally approved and ready for validation. Furthermore it has already been implemented by Deno and Webpack. So with this release, esbuild will also add support for this. It behaves exactly the same as esbuild's existing binary loader. Here's an example:

    import data from './image.png' with { type: 'bytes' }
    const view = new DataView(data.buffer, 0, 24)
    const width = view.getInt32(16)
    const height = view.getInt32(20)
    console.log('size:', width + '\xD7' + height)
    
  • Lower CSS media query range syntax (#3748, #4293)

    With this release, esbuild will now transform CSS media query range syntax into equivalent syntax using min-/max- prefixes for older browsers. For example, the following CSS:

    @media (640px <= width <= 960px) {
      main {
        display: flex;
      }
    }
    

    will be transformed like this with a target such as --target=chrome100 (or more specifically with --supported:media-range=false if desired):

    @media (min-width: 640px) and (max-width: 960px) {
      main {
        display: flex;
      }
    }
    
Commits

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot show <dependency name> ignore conditions will show all of the ignore conditions of the specified dependency
  • @dependabot ignore <dependency name> major version will close this group update PR and stop Dependabot creating any more for the specific dependency's major version (unless you unignore this specific dependency's major version or upgrade to it yourself)
  • @dependabot ignore <dependency name> minor version will close this group update PR and stop Dependabot creating any more for the specific dependency's minor version (unless you unignore this specific dependency's minor version or upgrade to it yourself)
  • @dependabot ignore <dependency name> will close this group update PR and stop Dependabot creating any more for the specific dependency (unless you unignore this specific dependency or upgrade to it yourself)
  • @dependabot unignore <dependency name> will remove all of the ignore conditions of the specified dependency
  • @dependabot unignore <dependency name> <ignore condition> will remove the ignore condition of the specified dependency and ignore conditions
Bumps the production-dependencies group with 4 updates in the / directory: [@webgpu/types](https://github.com/gpuweb/types), [pixi.js](https://github.com/pixijs/pixijs), [@types/node](https://github.com/DefinitelyTyped/DefinitelyTyped/tree/HEAD/types/node) and [esbuild](https://github.com/evanw/esbuild). Updates `@webgpu/types` from 0.1.65 to 0.1.66 <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/gpuweb/types/commit/645c8d5352655cb6ab56a4f48fd0bf3d918f64f1"><code>645c8d5</code></a> 0.1.66</li> <li><a href="https://github.com/gpuweb/types/commit/8f608a098445900ff51f9dc7ee0e36ed3f76f063"><code>8f608a0</code></a> Sync changes from generated to dist (<a href="https://redirect.github.com/gpuweb/types/issues/194">#194</a>)</li> <li><a href="https://github.com/gpuweb/types/commit/b3acacb3af359edcfd5fde6af16a17dc8850e111"><code>b3acacb</code></a> Add &quot;texture-component-swizzle&quot; feature (<a href="https://redirect.github.com/gpuweb/types/issues/193">#193</a>)</li> <li>See full diff in <a href="https://github.com/gpuweb/types/compare/v0.1.65...v0.1.66">compare view</a></li> </ul> </details> <br /> Updates `pixi.js` from 8.13.2 to 8.14.0 <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/pixijs/pixijs/releases">pixi.js's releases</a>.</em></p> <blockquote> <h2>v8.14.0</h2> <h2>💾 Download</h2> <p>Installation:</p> <pre lang="bash"><code>npm install pixi.js@8.14.0 </code></pre> <p>Development Build:</p> <ul> <li><a href="https://cdn.jsdelivr.net/npm/pixi.js@8.14.0/dist/pixi.js">https://cdn.jsdelivr.net/npm/pixi.js@8.14.0/dist/pixi.js</a></li> <li><a href="https://cdn.jsdelivr.net/npm/pixi.js@8.14.0/dist/pixi.mjs">https://cdn.jsdelivr.net/npm/pixi.js@8.14.0/dist/pixi.mjs</a></li> </ul> <p>Production Build:</p> <ul> <li><a href="https://cdn.jsdelivr.net/npm/pixi.js@8.14.0/dist/pixi.min.js">https://cdn.jsdelivr.net/npm/pixi.js@8.14.0/dist/pixi.min.js</a></li> <li><a href="https://cdn.jsdelivr.net/npm/pixi.js@8.14.0/dist/pixi.min.mjs">https://cdn.jsdelivr.net/npm/pixi.js@8.14.0/dist/pixi.min.mjs</a></li> </ul> <p>Documentation:</p> <ul> <li><a href="https://pixijs.download/v8.14.0/docs/index.html">https://pixijs.download/v8.14.0/docs/index.html</a></li> </ul> <h2>Changed</h2> <p><a href="https://github.com/pixijs/pixi.js/compare/v8.13.2...v8.14.0">https://github.com/pixijs/pixi.js/compare/v8.13.2...v8.14.0</a></p> <h3>🎁 Added</h3> <ul> <li>feat: add asset loading strategies by <a href="https://github.com/Zyie"><code>@​Zyie</code></a> in <a href="https://redirect.github.com/pixijs/pixijs/pull/11693">pixijs/pixijs#11693</a> <ul> <li>Three new loading strategies have been introduced: <code>throw</code>, <code>skip</code>, and <code>retry</code> <ul> <li><code>throw</code>: The default strategy and matches the behavior of previous versions. With this strategy enabled any asset that fails to load will throw an error and the promise will reject.</li> <li><code>skip</code>: If any asset fails to load not error is thrown and the loader continues to load other assets</li> <li><code>retry</code>: Allow for multiple attempts at loading an asset before an error is thrown. The number of attempts and the delay between attempts are configurable</li> </ul> </li> </ul> <pre lang="ts"><code>const options: LoadOptions = { strategy: 'retry', retryCount: 5, // Retry up to 5 times }; await Assets.load('unstable-asset.png', options); </code></pre> <pre lang="ts"><code>await Assets.init({ basePath, loadOptions: { strategy: 'skip', onError: (error, asset) =&gt; console.log(error, asset.url) }, }); <p>Assets.addBundle('testBundle', [<br /> { alias: 'bunny', src: 'textures/bunny_no_img.png' },<br /> { alias: 'bunny2', src: 'textures/bunny.png' },<br /> ]);</p> <p>// only bunny2 is defined and did not throw an error<br /> const assets = await Assets.loadBundle('testBundle');<br /> </code></pre></p> </li> <li>feat: Adds progress size to asset loading by <a href="https://github.com/Zyie"><code>@​Zyie</code></a> in <a href="https://redirect.github.com/pixijs/pixijs/pull/11699">pixijs/pixijs#11699</a></li> </ul> <!-- raw HTML omitted --> </blockquote> <p>... (truncated)</p> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/pixijs/pixijs/commit/4cfcbc08446c1cc2480f00124474e892dd6a4e4b"><code>4cfcbc0</code></a> v8.14.0</li> <li><a href="https://github.com/pixijs/pixijs/commit/5c2ec1888f6bc9c144b987476e2ede50b14475b6"><code>5c2ec18</code></a> feat: added rotate to Point math-extras (<a href="https://redirect.github.com/pixijs/pixijs/issues/11704">#11704</a>)</li> <li><a href="https://github.com/pixijs/pixijs/commit/0833a7a04858dc04bd7f034f70e5cbb5c1950e41"><code>0833a7a</code></a> feat: Adds progress size to asset loading (<a href="https://redirect.github.com/pixijs/pixijs/issues/11699">#11699</a>)</li> <li><a href="https://github.com/pixijs/pixijs/commit/793f9c65680a96ae1afc959e738cd9f81870bd60"><code>793f9c6</code></a> fix: Allow IRenderLayer as part of the ContainerOptions children array (<a href="https://redirect.github.com/pixijs/pixijs/issues/11687">#11687</a>)</li> <li><a href="https://github.com/pixijs/pixijs/commit/b549b04948f582ccd9513fc1735c709317d7f82d"><code>b549b04</code></a> fix: removes accessibility system event listeners correctly (<a href="https://redirect.github.com/pixijs/pixijs/issues/11700">#11700</a>)</li> <li><a href="https://github.com/pixijs/pixijs/commit/70575309521ab841d36aa5ac26e3cac57ab6ac22"><code>7057530</code></a> fix: directly pass instanceCount to instanced draw when !== 1 (<a href="https://redirect.github.com/pixijs/pixijs/issues/11639">#11639</a>)</li> <li><a href="https://github.com/pixijs/pixijs/commit/63f30c0456c06ca6f79320346639a155bff1a646"><code>63f30c0</code></a> fix: respect filter enabled state (<a href="https://redirect.github.com/pixijs/pixijs/issues/11674">#11674</a>)</li> <li><a href="https://github.com/pixijs/pixijs/commit/3fb7bc84794f3ac1b912274caa585c9f46cfffa2"><code>3fb7bc8</code></a> fix: ensure <code>updateTextBounds</code> is called regardless of style and resolution c...</li> <li><a href="https://github.com/pixijs/pixijs/commit/7fb35adb1d663d0488cf0b4ffaff415f294bc15f"><code>7fb35ad</code></a> feat: add change guards to TextStyle setters to prevent redundant updates (<a href="https://redirect.github.com/pixijs/pixijs/issues/1">#1</a>...</li> <li><a href="https://github.com/pixijs/pixijs/commit/b021f2607f2f1de573d2a637555f9384bc2d29d7"><code>b021f26</code></a> fix: incorrect accessibility div when recycled from the pool (<a href="https://redirect.github.com/pixijs/pixijs/issues/11679">#11679</a>) (<a href="https://redirect.github.com/pixijs/pixijs/issues/11680">#11680</a>)</li> <li>Additional commits viewable in <a href="https://github.com/pixijs/pixijs/compare/v8.13.2...v8.14.0">compare view</a></li> </ul> </details> <br /> Updates `@types/node` from 24.7.0 to 24.8.1 <details> <summary>Commits</summary> <ul> <li>See full diff in <a href="https://github.com/DefinitelyTyped/DefinitelyTyped/commits/HEAD/types/node">compare view</a></li> </ul> </details> <br /> Updates `esbuild` from 0.25.10 to 0.25.11 <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/evanw/esbuild/releases">esbuild's releases</a>.</em></p> <blockquote> <h2>v0.25.11</h2> <ul> <li> <p>Add support for <code>with { type: 'bytes' }</code> imports (<a href="https://redirect.github.com/evanw/esbuild/issues/4292">#4292</a>)</p> <p>The <a href="https://github.com/tc39/proposal-import-bytes">import bytes</a> proposal has reached stage 2.7 in the TC39 process, which means that although it isn't quite recommended for implementation, it's generally approved and ready for validation. Furthermore it has already been implemented by <a href="https://docs.deno.com/examples/importing_bytes/">Deno</a> and <a href="https://redirect.github.com/webpack/webpack/pull/19928">Webpack</a>. So with this release, esbuild will also add support for this. It behaves exactly the same as esbuild's existing <a href="https://esbuild.github.io/content-types/#binary"><code>binary</code> loader</a>. Here's an example:</p> <pre lang="js"><code>import data from './image.png' with { type: 'bytes' } const view = new DataView(data.buffer, 0, 24) const width = view.getInt32(16) const height = view.getInt32(20) console.log('size:', width + '\xD7' + height) </code></pre> </li> <li> <p>Lower CSS media query range syntax (<a href="https://redirect.github.com/evanw/esbuild/issues/3748">#3748</a>, <a href="https://redirect.github.com/evanw/esbuild/issues/4293">#4293</a>)</p> <p>With this release, esbuild will now transform CSS media query range syntax into equivalent syntax using <code>min-</code>/<code>max-</code> prefixes for older browsers. For example, the following CSS:</p> <pre lang="css"><code>@media (640px &lt;= width &lt;= 960px) { main { display: flex; } } </code></pre> <p>will be transformed like this with a target such as <code>--target=chrome100</code> (or more specifically with <code>--supported:media-range=false</code> if desired):</p> <pre lang="css"><code>@media (min-width: 640px) and (max-width: 960px) { main { display: flex; } } </code></pre> </li> </ul> </blockquote> </details> <details> <summary>Changelog</summary> <p><em>Sourced from <a href="https://github.com/evanw/esbuild/blob/main/CHANGELOG.md">esbuild's changelog</a>.</em></p> <blockquote> <h2>0.25.11</h2> <ul> <li> <p>Add support for <code>with { type: 'bytes' }</code> imports (<a href="https://redirect.github.com/evanw/esbuild/issues/4292">#4292</a>)</p> <p>The <a href="https://github.com/tc39/proposal-import-bytes">import bytes</a> proposal has reached stage 2.7 in the TC39 process, which means that although it isn't quite recommended for implementation, it's generally approved and ready for validation. Furthermore it has already been implemented by <a href="https://docs.deno.com/examples/importing_bytes/">Deno</a> and <a href="https://redirect.github.com/webpack/webpack/pull/19928">Webpack</a>. So with this release, esbuild will also add support for this. It behaves exactly the same as esbuild's existing <a href="https://esbuild.github.io/content-types/#binary"><code>binary</code> loader</a>. Here's an example:</p> <pre lang="js"><code>import data from './image.png' with { type: 'bytes' } const view = new DataView(data.buffer, 0, 24) const width = view.getInt32(16) const height = view.getInt32(20) console.log('size:', width + '\xD7' + height) </code></pre> </li> <li> <p>Lower CSS media query range syntax (<a href="https://redirect.github.com/evanw/esbuild/issues/3748">#3748</a>, <a href="https://redirect.github.com/evanw/esbuild/issues/4293">#4293</a>)</p> <p>With this release, esbuild will now transform CSS media query range syntax into equivalent syntax using <code>min-</code>/<code>max-</code> prefixes for older browsers. For example, the following CSS:</p> <pre lang="css"><code>@media (640px &lt;= width &lt;= 960px) { main { display: flex; } } </code></pre> <p>will be transformed like this with a target such as <code>--target=chrome100</code> (or more specifically with <code>--supported:media-range=false</code> if desired):</p> <pre lang="css"><code>@media (min-width: 640px) and (max-width: 960px) { main { display: flex; } } </code></pre> </li> </ul> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/evanw/esbuild/commit/6b7c4f2dcbcaa1238bca0f7a4a1d95918296c82e"><code>6b7c4f2</code></a> publish 0.25.11 to npm</li> <li><a href="https://github.com/evanw/esbuild/commit/7295c1aebc8d4f42eed08aa008cc0d7ec617727d"><code>7295c1a</code></a> css: also parse media queries in <code>@import</code> rules</li> <li><a href="https://github.com/evanw/esbuild/commit/e3991dd25ab7422981bd6006a5a8c6f741699105"><code>e3991dd</code></a> css: some adjustments to <code>@import</code> parsing</li> <li><a href="https://github.com/evanw/esbuild/commit/8bb82cad6be9e51d44e98640618c56964188adbd"><code>8bb82ca</code></a> fix <a href="https://redirect.github.com/evanw/esbuild/issues/3748">#3748</a>, fix <a href="https://redirect.github.com/evanw/esbuild/issues/4293">#4293</a>: lower css media range syntax</li> <li><a href="https://github.com/evanw/esbuild/commit/d8c3f879ce9a4cfdf6ce97e0dc1163a816fc30dd"><code>d8c3f87</code></a> css: parse and print media queries</li> <li><a href="https://github.com/evanw/esbuild/commit/6e75bc74f17d09cbcf680b1902a0d4ad7757102c"><code>6e75bc7</code></a> run <code>make update-compat-table</code></li> <li><a href="https://github.com/evanw/esbuild/commit/8f506d5ca6882f2fa96a4a7233ab9784af0a5298"><code>8f506d5</code></a> fix <a href="https://redirect.github.com/evanw/esbuild/issues/4292">#4292</a>: support <code>with { type: bytes }</code></li> <li>See full diff in <a href="https://github.com/evanw/esbuild/compare/v0.25.10...v0.25.11">compare view</a></li> </ul> </details> <br /> Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore <dependency name> major version` will close this group update PR and stop Dependabot creating any more for the specific dependency's major version (unless you unignore this specific dependency's major version or upgrade to it yourself) - `@dependabot ignore <dependency name> minor version` will close this group update PR and stop Dependabot creating any more for the specific dependency's minor version (unless you unignore this specific dependency's minor version or upgrade to it yourself) - `@dependabot ignore <dependency name>` will close this group update PR and stop Dependabot creating any more for the specific dependency (unless you unignore this specific dependency or upgrade to it yourself) - `@dependabot unignore <dependency name>` will remove all of the ignore conditions of the specified dependency - `@dependabot unignore <dependency name> <ignore condition>` will remove the ignore condition of the specified dependency and ignore conditions </details>
vercel[bot] commented 2025-10-20 15:50:41 +00:00 (Migrated from github.com)

The latest updates on your projects. Learn more about Vercel for GitHub.

Project Deployment Preview Comments Updated (UTC)
gardenofeden Ready Ready Preview Comment Oct 20, 2025 3:51pm

💡 Enable Vercel Agent with $100 free credit for automated AI reviews

[vc]: #brVPlF5ByMRl9mymqkc/ciVPEMVWJkAPpI/PGaH3v8M=:eyJpc01vbm9yZXBvIjp0cnVlLCJ0eXBlIjoiZ2l0aHViIiwicHJvamVjdHMiOlt7Im5hbWUiOiJnYXJkZW5vZmVkZW4iLCJpbnNwZWN0b3JVcmwiOiJodHRwczovL3ZlcmNlbC5jb20vZ2xpdHRlcmVsZnMtcHJvamVjdHMvZ2FyZGVub2ZlZGVuL1FndDJnUjlLTGtEZmRWamd4UnRZbzJjOVFKRkMiLCJwcmV2aWV3VXJsIjoiZ2FyZGVub2ZlZGVuLWdpdC1kZXBlbmRhYm90LW5wbWFuZHktZmU2MDBjLWdsaXR0ZXJlbGZzLXByb2plY3RzLnZlcmNlbC5hcHAiLCJuZXh0Q29tbWl0U3RhdHVzIjoiREVQTE9ZRUQiLCJsaXZlRmVlZGJhY2siOnsicmVzb2x2ZWQiOjAsInVucmVzb2x2ZWQiOjAsInRvdGFsIjowLCJsaW5rIjoiZ2FyZGVub2ZlZGVuLWdpdC1kZXBlbmRhYm90LW5wbWFuZHktZmU2MDBjLWdsaXR0ZXJlbGZzLXByb2plY3RzLnZlcmNlbC5hcHAifSwicm9vdERpcmVjdG9yeSI6bnVsbH1dfQ== The latest updates on your projects. Learn more about [Vercel for GitHub](https://vercel.link/github-learn-more). | Project | Deployment | Preview | Comments | Updated (UTC) | | :--- | :----- | :------ | :------- | :------ | | [gardenofeden](https://vercel.com/glitterelfs-projects/gardenofeden) | ![Ready](https://vercel.com/static/status/ready.svg) [Ready](https://vercel.com/glitterelfs-projects/gardenofeden/Qgt2gR9KLkDfdVjgxRtYo2c9QJFC) | [Preview](https://gardenofeden-git-dependabot-npmandy-fe600c-glitterelfs-projects.vercel.app) | [Comment](https://vercel.live/open-feedback/gardenofeden-git-dependabot-npmandy-fe600c-glitterelfs-projects.vercel.app?via=pr-comment-feedback-link) | Oct 20, 2025 3:51pm | 💡 [Enable Vercel Agent](https://vercel.com/glitterelfs-projects/~/vercel-agent?source=github-comment) with $100 free credit for automated AI reviews
dependabot[bot] commented 2025-10-20 15:56:27 +00:00 (Migrated from github.com)

Superseded by #29.

Superseded by #29.

Pull request closed

Sign in to join this conversation.
No description provided.